Hi,
after a long time working with Unity I returning back to UPBGE. This time I did some tests with the Geometry-Nodes. And this are the results. One of the main problems with UPBGE is the skinning, which is very slow if you use a lot of characters with armatures. So I tried to using the characters in the Geometry-Node system and it works very well. There are still some limitations but there are some workarounds too. Let me know what you think.
Voir sur youtube