In this quick 3.5-minute tutorial, I’ll show you how to bake your iClone CCrig animation (Or any custom control rig in Unreal Engine) down to a standard FK (forward kinematic) rig for export as an FBX file. This is crucial when you need to bring your iClone animations into third-party 3D software like 3D Studio Max, Blender, or any other program that requires a standard FK rig. This tutorial doesn’t cover materials or textures just the conversion of Control Rig animation to FK FBX animation.
We’ll cover:
Using the ‘Bake to Control Rig’ feature in Unreal Engine.
Creating an animation sequence from the baked rig.
Exporting the animation as an FBX file.
Importing and verifying the animation in 3D Studio Max (the process is similar for Blender).
This tutorial is perfect for animators and 3D artists who want to bridge the gap between iClone’s powerful CCrig and other 3D applications. Learn how to maintain your animation data and ensure smooth compatibility.
Don’t let complex control rigs hold you back! Get your animations into any 3D software with this simple baking technique.
#iClone #FBX #3DStudioMax #Blender #Animation #3DAnimation #ControlRig #FKRig #AnimationTutorial #GameDev #3DModeling #UnrealEngine #CCrig »
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