In this tutorial I show how to initiate an animation based on collision in the Blender Game Engine logic editor. I also talk about how to set basic camera tracking.
0:00 – 3:19 – Setting up the scene / physics
3:19 – 7:00 – Creating the Animation to be triggered
7:00 – 10:20 – Adding the collision logic bricks
10:20 – 12:45 – Camera Tracking
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