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    TUTORIAL: Collision Detection in BGE

    In this tutorial I show how to initiate an animation based on collision in the Blender Game Engine logic editor. I also talk about how to set basic camera tracking. 0:00 – 3:19 – Setting up the scene / physics3:19 – 7:00 – Creating the Animation to be triggered7:00 – 10:20 – Adding the collision […] More

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    2D Physics — Godot 3 Tutorial Series

    In this tutorial we look at implementing 2d physics using the Godot 3 game engine. We cover all kinds of subjects from simple collisions with Area2D, to Rigid Body, Kinematic Body and Static body collisions, custom collision polygons, handling collision callbacks and the basics of creating a platformer in physics. Links of interest: https://www.patreon.com/gamefromscratch […] More

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    Survival Game – grabbing Objects + Ragdolls (Blender Game Engine)

    So apart from the game being reprogrammed I added some new features. First of all you can now grab Rigid Bodys like in Stranded Deep thanks to BluePrintRandom. Also I made a ragdoll for the rabbit, to make him more realistic. Download the Grabbing script:http://blenderartists.org/forum/showthread.php?371123-DragAndDrop-Physics-based-object-Mover-Pick-up-system Let me know what you think of this project. Music […] More

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    CRYENGINE Physics Tutorial: Building a Trampoline

    In this tutorial, Learning Manager Brian Dilg introduces core physics concepts in CRYENGINE as he demonstrates how to create a trampoline in the engine. You’ll learn how to create, test, and fine-tune the trampoline’s behavior, add a bouncing ball to the level, adjust forces and responses, create a camera to follow the bouncing ball, and […] More