In this tutorial I show you how to add water mechanics to your games in the blender game engine. We create a setup with logic bricks that determines the players movement speed as well as the camera height by how deep in the water the player is. This is all controlled using a ray sensor.
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Water tutorial: https://www.youtube.com/watch?v=9EnbaOUB67c
Finished .blend: http://www.mediafire.com/download/4ig28944fopvjpr/swim_example.blend
Stay Inspired!
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