In this Game Art episode we take a look at the skylights to create lighter shadows for your environments.
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In this episode I introduce the animation blueprint and animation notifies to create a Spike Trap. The trap detects the player and animates accordingly, only dealing damage when it should.
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In this episode we combine all that we have learnt to create a guard AI. The guard will patrol a path until it spots the player and gives chase. Upon losing the player, the guard will return to ...
In this game art episode I go over what Opacity Maps are and how they are used to create a couple of effects seen in modern games.
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In this episode of splines we begin to look at how you can use splines to create caves and cave networks. This is the first part of this short series and we go over making linear caves and how we ...
Last episode we had introduced our guard gameplay and saw their patrols get interrupted y the player. Now we will have the guard search for the player after noticing them. Similar to how guards ...
In this new series I go through a method of creating an inventory system, similar to a survival game. In this episode I go through how to make it so that you can right click on a slot and it will ...
This is the start of a new series covering how to make a more advanced dialogue system than the previous one I had made. This one features questions and responses all using the behaviour tree as a ...
This episode begins to add the chasing behaviour to the AI, allowing them to see the player and chase them using the AI perception system.
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This is a technique I needed for my new game. So I wanted to share my code with you.
Code: https://gist.github.com/ditzel/ae6ebc115d767da9a5a1e1f70dee27e5
Obi Rope: ...
We continue making and animating our Third Person Character, and in this episode we take a look at Aim Offset and getting our character to aim at what we are looking at.
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This advanced dialogue system features questions and responses all using the behaviour tree as a make shift dialogue tree. In this second episode I show how to start a dialogue with an NPC using ...
In this new series I go through a method of creating an inventory system, similar to a survival game. In this part I show how we finally begin to add items to our inventory. This first part goes ...
In this second video on dealing damage we look at how damage is dealt with ranged weapons such as guns.
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Timecodes:
0:26 Scene Setup
1:15 Fixed Joint
3:33 Spring Joint
6:54 Hinge Joint
9:52 Character Joint
11:55 Configurable Joint
This is a tutorial for unity, that I wanted to make a long time ago. I ...
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I was planning to finish this ...