Learn the fundamentals of animating characters with Unity's animation system, and understand how & why it all works!
This beginner-friendly tutorial is a thorough break down of the Animator ...
This episode we take a quick look at the Nav Link Proxy and how it is used to handle more complex navigation for AI, such as how to make AI fall off a ledge.
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In this episode we return to making different doors. This time we are looking at how to create a door that is opened by a switch somewhere else in the level.
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Explaining what the Cloth settings do
#3.5 Video of 5
Video Tutorial Series
Consider watching in 1.25 speed^^
Project Files Download:
https://goo.gl/2g4Mct
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In this short video I show you how quick and easy it is to add a double jump ability to your character.
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This episode we fix a few bugs discovered since the last episode before adding the damage sensing config to our AI. So when we punch the AI, he notices us and gives chase.
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In this video I talk about Blender VS Unity in 4 different categories. I hope you enjoy!
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In this Game Art episode we take a look at the skylights to create lighter shadows for your environments.
Watch the next episode over at Patreon for as little as $1.
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In this episode I introduce the animation blueprint and animation notifies to create a Spike Trap. The trap detects the player and animates accordingly, only dealing damage when it should.
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In this episode we combine all that we have learnt to create a guard AI. The guard will patrol a path until it spots the player and gives chase. Upon losing the player, the guard will return to ...
In this game art episode I go over what Opacity Maps are and how they are used to create a couple of effects seen in modern games.
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In this episode of splines we begin to look at how you can use splines to create caves and cave networks. This is the first part of this short series and we go over making linear caves and how we ...
Last episode we had introduced our guard gameplay and saw their patrols get interrupted y the player. Now we will have the guard search for the player after noticing them. Similar to how guards ...
In this new series I go through a method of creating an inventory system, similar to a survival game. In this episode I go through how to make it so that you can right click on a slot and it will ...
This is the start of a new series covering how to make a more advanced dialogue system than the previous one I had made. This one features questions and responses all using the behaviour tree as a ...