In this new series I go through a method of creating an inventory system, similar to a survival game. In this episode I go through how to make it so that you can right click on a slot and it will ...
This is the start of a new series covering how to make a more advanced dialogue system than the previous one I had made. This one features questions and responses all using the behaviour tree as a ...
This episode begins to add the chasing behaviour to the AI, allowing them to see the player and chase them using the AI perception system.
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This is a technique I needed for my new game. So I wanted to share my code with you.
Code: https://gist.github.com/ditzel/ae6ebc115d767da9a5a1e1f70dee27e5
Obi Rope: ...
We continue making and animating our Third Person Character, and in this episode we take a look at Aim Offset and getting our character to aim at what we are looking at.
Download the Aim poses ...
This advanced dialogue system features questions and responses all using the behaviour tree as a make shift dialogue tree. In this second episode I show how to start a dialogue with an NPC using ...
In this new series I go through a method of creating an inventory system, similar to a survival game. In this part I show how we finally begin to add items to our inventory. This first part goes ...
In this second video on dealing damage we look at how damage is dealt with ranged weapons such as guns.
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Timecodes:
0:26 Scene Setup
1:15 Fixed Joint
3:33 Spring Joint
6:54 Hinge Joint
9:52 Character Joint
11:55 Configurable Joint
This is a tutorial for unity, that I wanted to make a long time ago. I ...
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I was planning to finish this ...
In this beginner tutorial I show how easy and quick it is to create a flickering light in Unreal Engine 4.
This episode teaches you how to create a flickering light source in a level and gives you ...
This episode we take a look at one method of transforming an NPC into another. Follow along and take notes as we talk about how to create the polymorph spell seen in many games such as World of ...
Welcome to the start of a brand new series. This time we are diving into AI for games. This episode introduces the concepts being used in AI design and in particular, the behaviour tree. In this ...
This episode carries on from our previous one and we improve the enemy AI so that it will chase the player more accurately.
Watch the next episode where we begin creating our quest system over at ...
We begin our look at splines and their many uses. This episode we take a look at how we can use them to create moving platforms and elevators.
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Be sure to have completed the first part to this series to get an understanding of how save game data works in UE4. In this video we go through how to save and load level state data such as opened ...