Master game-ready retopology in Blender with this detailed tutorial! Learn how to optimize a high-poly character model into a clean low-poly head and hair for real-time gaming. Perfect for Unity and Unreal Engine workflows, this guide covers essential retopology techniques for 3D game art, ensuring smooth deformation and performance.
This is the first part of a series of lessons on the full cycle of character creation. in the whole series we will study retopology, UV mapping, texture baking, texturing a game model and also integration into the game engine. subscribe so as not to miss new videos
High poly Tutorial in Ishaq Channel https://www.youtube.com/@Ishaqsculpt
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Timestamps:
00:00 – Intro to Retopology for Games
01:00 – Retopology of Base Grid (Edge Flow & Loops)
05:40 – Retopologizing Timelapse (Filling Main Forms)
08:13 – Smooth Mesh
08:31 – Ears Retopology
13:35 – Eye Retopology
13:35 – Mustache Retopology
14:37 – Low-Poly Hair Creation (Game-Optimized)
15:16 – LODS
15:43 – Final Checks (Poly Count, Loops, Export)
#Blender #Retopology #GameDev #3DModeling #LowPoly #Unity3D #UnrealEngine #CharacterArt #3DAnimation #IndieGame #GameArt #ZBrush #3DRigging #Topology #PBRTexturing #RealTime3D #BlenderTutorial #GameCharacter #Optimization #DevLog
Level up your game asset pipeline—watch now and create performance-friendly models for Unity, Unreal Engine, and more!
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