More stories

  • in

    Tencent To Acquire CryEngine/Crytek? Was CryEngine Dead Anyways?

    Tencent are rumoured to be in the market for CryTek, makers of CryEngine as well as Crysis, The Climb, The Hunt and other games. This comes shortly after Amazon Lumberyard, based on CryEngine, is open sourced. Is this the end of CryEngine…. does it even matter anymore? Links ———————————————————————————————————– *Support* : https://www.patreon.com/gamefromscratch *GameDev News* […] More

  • in

    Lumberyard – GSG 016 – Creating Enemy AI – AI Waypoints and Organization

    Lumberyard Getting Started Guide 2017 #16 – Let’s wrap up our AI work by adding in the AI Waypoints so that our enemies move around our level once spawned. Download Lumberyard today:https://aws.amazon.com/lumberyard/ Docs: https://docs.aws.amazon.com/lumberyard/ GitHub: https://github.com/aws/lumberyard For more Lumberyard documentation: https://docs.aws.amazon.com/lumberyard/ Subscribe for official Lumberyard Video Tutorials here: https://www.youtube.com/AmazonGameDev?sub_confirmation=1 and our sister channel Amazon Game […] More

  • in

    Unity : Présentation de TextMesh Pro (pour faire de beaux UI Texts !)

    Aujourd’hui je vous présente TextMesh Pro, un addon permettant d’ajouter plus de fonctionnalités à vos UI et Mesh Texts afin de pouvoir créer des interface plus facilement et plus rapidement pour un meilleur résultat visuel. 🎬 Vidéo sur le Rich Text : https://www.youtube.com/watch?v=BxW2bdFnnqo ☕ Soutenir la chaîne sur Tipeee : https://www.tipeee.com/tuto-unity-fr sur uTip : http://utip.io/tutounityfr […] More

  • in

    Nouveautés du UI Toolkit sur Unity 2021.2 (Beta)

    Aujourd’hui je vous parle d’une nouvelle fonctionnalité de la version Beta d’Unity 2021.2 : le UI Toolkit. Cette boite à outils complète permet une amélioration du workflow de la construction d’interfaces graphiques. On parle de son fonctionnement et de ses nouveautés ! 📰 Article sur le blog de Unity : https://blog.unity.com/technology/whats-new-in-ui-toolkit 📥 Installer Unity et […] More

  • in

    Créer un jeu en 2D facilement avec Unity (#20 : Musique !)

    Aujourd’hui, musique ! Je vous montre comment intégrer une playlist de musique qui se jouera en fond pendant que le joueur profitera du jeu. 🎵 Musique utilisées : 1. https://opengameart.org/content/8bit-style-music 2. https://opengameart.org/content/hero-immortal 🔧 Extraits pour les tests (Faites clic droit, enregistrer l’audio sous …) : 1. https://www.tutounity.fr/upload/serie-2d-2020/episode20/extrait1.wav 2. https://www.tutounity.fr/upload/serie-2d-2020/episode20/extrait2.wav ☕ Soutenir la chaîne sur Tipeee […] More

  • in

    Créer un jeu en 2D facilement avec Unity (#5 : Barre de vie)

    Dans ce cinquième épisode de la série pour créer un jeu en 2D facilement sur Unity, on ajoute une barre de vie à notre joueur. On s’occupe donc de la mise en place de la partie technique (script) et de la partie graphique (UI). 🖼️ Visuels utilisés : • Pack des deux visuels (border + […] More

  • in

    Announcing Open 3D Engine (O3DE)

    Built for Builders: The Story of AWS and Open 3D Engine At AWS Game Tech, we listen to our customers. Repeatedly, we hear from game and simulation developers that they want more choices that allow for collaboration, customization, and creative control in their production pipelines. Building 3D tooling from scratch can be cost prohibitive, taking […] More

  • in

    Lumberyard Engine Open Sourced!! — O3DE or "Open 3D Engine" is the new name

    Amazon have open sourced their game engine Lumberyard, run by the Linux Foundation and now known as O3DE or Open 3D Engine. Links: ———————————————————————————————————– *Support* : https://www.patreon.com/gamefromscratch *GameDev News* : https://gamefromscratch.com *GameDev Tutorials* : https://devga.me *Discord* : https://discord.com/invite/R7tUVbD *Twitter* : https://twitter.com/gamefromscratch ———————————————————————————————————– Source More

  • in

    Making Minecraft from scratch in 48 hours (NO GAME ENGINE)

    See the code on GitHub: https://github.com/jdah/minecraft-weekend NOTES: * The water and lava textures are from the now defunct (?) Painterly Pack, my animation skills weren’t up to the challenge. * The depth sorting algorithm depicted is mergesort but it’s mislabled as quicksort (oops!). I was initially using mergesort but ended up using quicksort in the […] More

  • in

    Astuces de Level Design (EP03 : Les chemins / Paths)

    Dans ce nouvel épisode de la série on va étudier les chemins (paths) dans leur globalité. Quels sont les différents types de chemin ? A quoi servent-ils ? Comment les mettre en place ? ➡️ Épisode précédent (Repères / Landmarks) : https://www.youtube.com/watch?v=7coiOSyqLgc 📖 Livre de Tommy Norberg : https://www.kickstarter.com/projects/building-game-worlds/building-game-worlds/ ☕ Soutenir la chaîne / Dons […] More

  • in

    Lumberyard – GSG – EMFX – Introduction to the Animation Editor (1.1)

    Lumberyard Getting Started Guide 2017 – In this video we are going to break down the Animation Editor UI so that we know where to find our most used tools and functions as we explore the capabilities of the new animation tool. Download Lumberyard today:https://aws.amazon.com/lumberyard/ Docs: https://docs.aws.amazon.com/lumberyard/ GitHub: https://github.com/aws/lumberyard For more Lumberyard documentation: https://docs.aws.amazon.com/lumberyard/ Subscribe […] More

Load More
Congratulations. You've reached the end of the internet.