Here is my Mech Neck Walker design with an animation control menu for the Blender Game Engine. https://wp.me/p3dmoi-189
There are three scenes.
1 TestGround scene.
The scene where everything happens.Contains the camera control and the grouped Mech_Neck scene.
2 MechNeck scene.
Contains my animated model for editing.I made this scene because it is a very complex object with many parts and so I wanted to have it separate from the main scene.
3 AnimationMenu scene.
Overlay scene for the mouse input to change the animation and the animation speed.
Game Engine Controls:
Left mouse button for changing the animation and the animationspeed into the menu.
Hold right mouse button to rotate
Mouse wheel up/down to zoom in/out
Press p-key into the 3d window to start it.
Feel free to use this as a template for your own animated models 🙂
3D and animation preview on Sketchfab: