Getting Started: The Material Editor in Lumberyard 1.9



This tutorial walks you through the steps to create and assigns a new material to an object in the Lumberyard Editor. To do this, we will break down the Material Editor UI, create a new Material, assign the Material to an object, convert our material into a Multi-Material, and finally assign Sub-materials per object face. At the end of the tutorial, you will have a general understanding of the Material Editor workflows and how they can be applied to your own designs.

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