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UE4 Squad mapping progress Part 2 – World Machine treatment
Fiddling with my heightmap in World Machine Source More
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in Lumberyard
Create a Satellite Heightmap GeoControl and export CryEngine 2
Create a Satellite Heightmap with GeoControl 2 and export to the Cryengine 2 Step1: Download Satellite Heightmap Step2: Create Terrain and Colormap in GeoControl 2 Step 3: Import Terrain and Color Map in the CryEngine 2 Sandbox more information: http://www.dj-copniker.de/ Source More
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Immortal Realm Weekly Update Playmaker and the wonders of Visual Scripting
Whew, another week has gone past. So here’s an exciting update on Immortal Realm. I discovered Playmaker and the beauty of visual scripting. Seriously though, it’s awesome. It not only saves massive time from retyping the same darn stuff, but it also makes coding a door open/close script that much easier. Seriously, I love Playmaker […] More
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Star Citizen ► ALPHA 3.0 : le minage confirmé ! [FR]
► Ca y est, le minage a été confirmé pour la 3.0 ! ◄ Dans cette petite bébé vidéo je vous parle du minage tel qu’il devrait être dans l’alpha 3.0, du Propsector, du Starfarer, des nebuleuse, de Stanton, de la récolte, tout ça, tout ça ! + ANNONCE + Les pages Facebook et Twitter […] More
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CryEngine 3 SDK – First Test Game
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in Lumberyard
SpeedTree 8 | 01 | Interface Overview
In this video, we introduce SpeedTree 8 and go over the overall user interface to help guide you around the program. This video covers the key aspects to each area of the User Interface to help get you adjusted to the flow of the program before we dive even deeper in the series ahead. In […] More
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in Lumberyard
Normal Map et optimisation – Les Materials pour débutants UE4 #6
Dans cette 6ème vidéo dédiée aux Materials dans Unreal Engine, je vous parle de la Normal Map, qui permet d’optimiser très fortement le nombre de polygones des meshes de votre jeu. Assets gratuits (et payants) : https://unreal-links.com/ Créez des jeux multijoueur simplement et gratuitement avec Core : https://bit.ly/MathieuxCore Pour en savoir plus sur les materials […] More
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GETTING STARTED: First Person part 1
Follow us on Steam: https://store.steampowered.com/developer/PROFENIXSTUDIO Lesson topics: – Importing FirstPerson asset package – Placing Empty Player – Testing Game Source More
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CitizenCon 2018 – Props, VFX & Audio | Star Citizen
Star Citizen, summarizing 4 panels from CitizenCon You Call That a Knife, The Art of Digital Illusion, the Devils in the Dialogue and The Sound of weapons covering Props, VFX and Audio. SHADOW – CLOUD GAMING PCs | https://shadow.tech/usen – USE THE CODE BOREDGAMER FOR A DISCOUNT GET STAR CITIZEN & 5000 UEC | http://www.boredgamer.co.uk/enlist […] More
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Tutoriel guide Commandes clavier Alpha 2.0 Star Citizen 2016 Fr HD
MAJ DU GUIDE ICI : https://www.youtube.com/watch?v=FPiPJ9HZCvU Pour rejoindre Star Citizen avec un parainage et 5000UEC : Pour me rejoindre en jeu : Les oubliés : http://obl.free-bb.fr/ Source More
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in Lumberyard
World Machine Tutorial – Filters!
In this series I explain the steps to making a map using World Machine. One of the important features of World Machine are the filters and erosion. In this video I show you where all the filters are, how to use them, and when you would use them when making a map! Hope this helps […] More