Check out another C++ Tutorial video within the #cryengine Sandbox on how to create files for use within your Game’s Visual Studio Solution for all scripting needs. We take a look at using our CMakeLists file to add new files that can be utilized for our game. This is Part 1 of 2 for how we are to create an Entity Component in C++ for CryEngine. Be on the lookout for Part 2 when we do all the scripting needed for exposing an Entity Component to our Sandbox Editor.
To check out a step-by-step guide, you can find my Tumblr devblog here — https://meedajoe0417.tumblr.com/post/639870458321354753/cryengine-5-guide-creating-files-within-a-c
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