In this tutorial we look at creating our first 3D application in LibGDX. We create a simple cube, a perspective camera, then orbit it using the keyboard. Of course we also cover a number of topics related to 3D development.
This is part of an ongoing tutorial series available here: http://www.gamefromscratch.com/page/LibGDX-Video-Tutorial-Series.aspx
The code for this specific example is available here:http://www.gamefromscratch.com/post/2015/03/24/LibGDX-Video-Tutorial-3D-Part-1.aspx
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