Today we are going to cover a ton of subjects all at once. Specifically we are going to look at how you can setup a 3D scene in Godot, including importing models, creating instances, creating materials, animating lighting, GIProbes, and so much more.
Video assets from: (scroll down for key timeline for video topics):
https://www.humblebundle.com/software/best-of-polygon-game-dev?partner=gamefromscratch
https://www.gamefromscratch.com/post/2020/02/12/Humble-Low-Polygon-Assets-Bundle-For-Unity-and-Unreal-Engine.aspx
Video Rough Timeline of Events Covered:
3:00 Project creation and setup
3:24 Importing assets (models and textures)
4:44 @#$@$ Windows Defender
6:10 Importing an FBX, creating an Instance
7:20 Configuring a SpatialMaterial
10:58 TSCN vs FBX in scene
13:36 Creating a Road Model, duplicating & organizing
17:41 Creating a cameria
18:01 Split screen viewport & Camera Preview
18:28 Transformations, Local vs Global
19:15 Creating the World Environment
23:42 Background buildings and depth of field
25:08 Creating a Street Light
26:43 Configuring a Spotlight
30:30 Animating the Street Light um, light
34:18 Creating an emissive neon sign
37:09 Adding a GIProbe
40:00 Rambling on until I end the video
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