2D Physics — Godot 3 Tutorial Series



In this tutorial we look at implementing 2d physics using the Godot 3 game engine. We cover all kinds of subjects from simple collisions with Area2D, to Rigid Body, Kinematic Body and Static body collisions, custom collision polygons, handling collision callbacks and the basics of creating a platformer in physics.

Links of interest:
http://www.gamefromscratch.com/page/Godot-3-Tutorial-Series-Index.aspx
https://www.patreon.com/gamefromscratch
Link for sample code coming soon!

Source

KA2Studio
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