Part 2/5 – Learn how to use Lumberyard’s EMotionFX Animation Editor to setup the cowboy’s aiming system that is included in the new PhysXSamples gem as of Lumberyard v1.23 BETA. You’ll walk through setting up the anim graph and state machine along with BlendSpace nodes to blend between 3 different aiming poses & IK Nodes to get the wrist to aim at the target.
Hosted by Lumberyard’s 3D Artist Gene Yanza.
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