PLEASE NOTE: Although 3DXchange is no longer needed for the export process, you are still required to have the Pipeline license for 3DXchange for it to work.
This great tutorial from Matthew ...
In this video we show how the Skeleton asset can be used to create sockets which we then populate with a Static Mesh. This is useful if you want to have your character hold something in their hands ...
In this video we take a look at how we can share animations between two Skeletal Meshes that are using different Skeleton assets. We go through the setup and retargeting process and pass an ...