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    iClone 7.2 Tutorial – iClone 7 to Unreal 4 Part 2: Character Animation and Control

    PLEASE NOTE: Although 3DXchange is no longer needed for the export process, you are still required to have the Pipeline license for 3DXchange for it to work. This great tutorial from Matthew Palaje goes into a bit more detail regarding the custom control creation: https://youtu.be/Qzd4oU0tkVA Find out more about iClone 7: https://www.reallusion.com/iclone/ With iClone 7.2, […] More

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    Skeleton Assets: Using Sockets | 04 | v4.8 Tutorial Series | Unreal Engine

    In this video we show how the Skeleton asset can be used to create sockets which we then populate with a Static Mesh. This is useful if you want to have your character hold something in their hands or attach something to a characters head like a hat. We also show how Skeletal Meshes that […] More

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    Auto-Rig Pro: Export as Mannequin for Unreal [v3.42, Blender 2.8]

    Demonstration of FBX export as Mannequin skeleton from Blender to Unreal, with the Auto-Rig Pro addon. Ready for humanoid retargetting. Similar workflow for Unity. For best auto-skinning results, use a water-tight geometry. Get the addon here: https://blendermarket.com/products/auto-rig-pro?ref=46 Feel free to leave a comment if you have any questions. Documentation here: http://www.lucky3d.fr/auto-rig-pro/doc/ge_export_doc.html Follow on Twitter! […] More