This great tutorial from Matthew Palaje goes into a bit more detail regarding the custom control creation: https://youtu.be/Qzd4oU0tkVA
Find out more about iClone 7: https://www.reallusion.com/iclone/
With iClone 7.2, you can now export your props, scenes, and characters directly to FBX format without the need to go through 3DXchange!
In this 2nd part of our iClone 7 to Unreal tutorial, you’ll learn about how you can export a custom skeleton complete with animations from your iClone library and use them with a customized 3rd person character controller in Unreal Engine.
0:45 Exporting Character Animations
4:24 Importing Custom Skeletons to Unreal
7:35 Creating a Simple Animation Blueprint
11:36 Creating Character Animation Events
15:45 Replacing Playable Character
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