In this video, we're using Shader Graph in Unity to make a toon shader with toon ramp, and specular effect.
Check out MinionsArt here: https://ole.unity.com/MinionsArt
Download the project: ...
Welcomne to Part Three of our Paradox tutorial series. In this tutorial we are going to look at the programming experience in Paradox. Specifically we are going to look at creating C# scripts to ...
This video explains how to use special delegates called Events in order to subscribe methods (functions) to create flexible broadcast systems in your code!
Learn more: https://on.unity.com/3iVYXhx ...
In this Armory engine tutorial, we are looking at how to play audio effects in Blender using Armory. We look at both the Haxe and Node based implementations. Also look at how to add sound files ...
In our ongoing godot game engine tutorial series, in this part we take a look at the various GUI options of Godot. There are a wealth of controls and containers. We look specifically at buttons, ...
Unreal Engine 4 Beginner Tutorial Series - #18 Foliage Editor
This is episode 18 of my unreal engine 4 beginner tutorial series, in today's episode we take a look at the foliage editor, some of the ...
With all of the free giveaways, the question of how to get stuff out of Unreal Engine to use in other engines such as Godot, Unity or CryEngine, or into a DCC like Blender, Max or Maya. That is ...
Watch this video in context on Unity Learn:
https://learn.unity.com/tutorial/activating-gameobjects
What are Scripts in Unity? Learn about the behaviour component that is a Unity script, and how ...
Become a Lumberyard power user with these top 10 pro-tips to know when using the Lumberyard Editor in this game dev video tutorial.
Captured in Lumberyard Engine v1.21 Beta
Narrated by John R. Diaz ...
In this episode, we finally start getting into some of the fun stuff. First we look at how to use the 2D editor in Godot 3. Then we create a sprite, look at the texture importing process and ...
In this tutorial we are looking at the two ways to script in Armory. First we will look at attaching traits and using the Haxe programming language. Then we look at using the logic editor in ...
Yesterday Shiro games did a blog post breaking down the technology used to make games at Shiro and Motion Twin, 99% of which are completely free and open source.
This video covers that technology ...
We have a new 2D Renderer for 2D games, which includes the features 2D Lights and 2D Shadows! In this video, we're going to take a look at how we can use Unity 2019 and the Universal Render ...
Ein Tutorial über die Basic zum Thema Python und der Game Engine. Hier erfahrt ihr wie ihr Schleifen anlegen könnt, if - else, Variablen, Sensoren,... all das und noch viel mehr. Außerdem wisst ihr ...