Crytek artist Joe Garth goes through the steps of creating a dunes scene and spaceship using Megascans in CRYENGINE and 3ds max kitbash with DDO for texturing. This tutorial includes a run down of all the steps required to create art for cryengine.
For more on Megascans: http://megascans.se
01:01 Quixel Suite 2
01:14 Sand dunes Creation
05:05 Spaceship Kitbashing
10:05 Retopologizing geometry
14:36 Uving geometry
20:58 Baking Normal maps with xnormal
22:00 Color ID’s
22:52 Texturing with DDO/3DO
26:16 Building the scene in Cryengine.
30:01 Lighting the scene
34:38 Sand Decals
37:35 Composition and layout.
Other CRYENGINE scenes from Joe:
UV Mapping tutorials:
Rock assets used:
PC specs used:
You can contact joe garth directly at:
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