computer graphics

CRYENGINE – Texture Map Creation

CRYENGINE – Texture Map Creation

In this tutorial I go over the basic steps to create 4 different common texture maps. They will be used to enhance your materials in your scenes. They include (Diffuse,Specular,Normal,and ...

CRYENGINE – Flowgraph Introduction

CRYENGINE – Flowgraph Introduction

In this beginner tutorial we go over the basics of what a flowgraph is and how you can incorporate them into your levels. We set up a standard debug message through a proximity trigger and have ...

CRYENGINE – Character Tool Part 1

CRYENGINE – Character Tool Part 1

In this introductory tutorial I go over the beginning process of migrating your data over to CRYENGINE to have at the very minimum a custom rig and mesh walking around in your level. We go over ...

CRYENGINE – Pak Extraction

CRYENGINE – Pak Extraction

In this tutorial we introduce you to the program 7-Zip and show you how to expose your source assets that ship with the FreeSDK and the EaaS build. Source

CRYENGINE – Flash Assets Part 1

CRYENGINE – Flash Assets Part 1

In this tutorial we go over the basics of locating your flash assets for Cryengine and exporting a .swf file. We finally convert the newly made .swf file into a Gfx file to read in the engine. ...

CRYENGINE – Detail Mapping

CRYENGINE – Detail Mapping

In this short tutorial we go over the basic assembly of a unified detail map to add that extra macro detail to your scene materials. I use Knald to extract the normal map and composite the images ...

Smoke Simulation Tutorial – Blender Cycles

Smoke Simulation Tutorial – Blender Cycles

NOTE: This tutorial was made for Blender v2.79 or earlier. It will work differently in v2.80. See more below. In this video, we'll be taking a look at Blender's smoke simulation engine, rendered ...

Create a Photorealistic World in UE4

Create a Photorealistic World in UE4

Quixel artist Eoin O'Broin goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. Learn everything from importing Megascans assets and creating master ...

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