Indie Developer Alessandro Guzzo walks us through his process of using Megascans in his newly released game: The Land of Pain – #AchievedWithCRYENGINE. A short and sweet tutorial showing the accessibility and ease of using Megascans in CRYENGINE as well as the power of photogrammetry.
How to convert textures into Cry-Tiff:
More about The Land of Pain:
For more on CRYENGINE V:
For more on Megascans:
For more in-depth tutorials on how to use Quixel Megascans & Quixel Suite 2 together with Cryengine, check out this playlist: