Using Photogrammetry for Indie Game Development (The Land of Pain)

Indie Developer Alessandro Guzzo walks us through his process of using Megascans in his newly released game: The Land of Pain – #AchievedWithCRYENGINE. A short and sweet tutorial showing the accessibility and ease of using Megascans in CRYENGINE as well as the power of photogrammetry.

How to convert textures into Cry-Tiff:

More about The Land of Pain:

For more on CRYENGINE V:

For more on Megascans:

For more in-depth tutorials on how to use Quixel Megascans & Quixel Suite 2 together with Cryengine, check out this playlist:

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