Dans cette 6ème vidéo dédiée aux Materials dans Unreal Engine, je vous parle de la Normal Map, qui permet d'optimiser très fortement le nombre de polygones des meshes de votre jeu.
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Hey there everyone! After quite a long hiatus I’m finally back with another tutorial. Definitely going to take me a while to get used to this all again so excuse the quiet/nervous voice. I’ll be ...
To learn more about Cinema 4D, please visit http://blog.maxon.co.uk
In this tutorial, you'll learn how to export textured models from Cinema 4D to games engines.
First, you'll build a simple ...
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By: Guilherme Teres Nunes
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In this video we’ll learn a bunch about lighting and use it to light a simple scene using the Progressive Lightmapper.
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