HOW TO MAKE MUSIC TRANSITIONS – EASY UNITY TUTORIAL
In this unity and C# tutorial we will take a look at how to make music transitions for your games ! We'll start by creating a simple script that will get our music smoothly moving from scene ...
In this unity and C# tutorial we will take a look at how to make music transitions for your games ! We'll start by creating a simple script that will get our music smoothly moving from scene ...
In this unity tutorial I will show you how to customize your mouse cursor ! By the end of the video you will have the knowledge you need to give your game a juicy and intuitive feeling cursor that ...
NOTE: This tutorial is out of date. Please watch this newer tutorial, showing the same concept for CRYENGINE 5.6 and beyond: https://youtu.be/eYZa3vaoVn4 For this lesson we learn how to take a ...
Watch on the official Unity learn pages here - http://unity3d.com/learn/tutorials/modules/beginner/5-pre-order-beta/audiomixer-and-audiomixer-groups AudioMixers allow us to control the signal flow ...
In this lesson we discuss the three types of object snapping used most common. They are the vertex snapping, angular snapping, and object snapping for object placement inside of your levels. ...
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Introducing the basic interface and layout for FMOD Studio as a work-space source
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In this quick lesson we discuss how to setup a bare bones flowgraph module and call it to print a debug message in our level. Topics like creation and editing of input and output ports are covered ...
Learn Lumberyard Audio Part 6/6 how to use Wwise Game States & Switch Groups to play different audio in your Lumberyard Game Engine project. Time stamps: 0:00 Start 2:00 Wwise LTX 7:15 Editor ...
Learn how to add audio to particles in the third part of our CRYENGINE audio tutorial video series, hosted by Learning Manager Brian Dilg. The new tutorial takes the campfire in our free sample ...
This lesson covers the Audio Area Ambience entity and how you use shapes in conjunction with the entity to have ambience driven on a shape with falloff provides through a RTPC trigger. CRYENGINE - ...
Very basic explanation on how to use Audio Volumes & Ambient Zone Settings to separate parts of the audio environment. I hope this helps someone. :) Level visuals built by UnrealEnvironments! ...