My name is Yon Yonson,
I live in Wisconsin.
I work in a lumber yard there.
The people I meet as
I walk down the street,
They say "Hello!"
I say "Hello!"
They say "What's your name."
I say: My name ...
Hello Guys, this is thehexagon0 and you are watching another episode of AC3! In this episode we take the Fort of Wolcott. I did not like this one, too many quiet missions make Hex a very frustrated ...
This lesson goes over the process of creating a character definition file consisting of a .CHR (skeleton) and .SKIN (mesh) to expose character presets for use in your development.
CRYENGINE - The ...
Tutorial video in Audiokinetic Wwise showing how to create interactive music.
Integrating a musical score into a video game presents many unique challenges. A video game score should not only be ...
In this unity and C# tutorial we will take a look at how to make music transitions for your games !
We'll start by creating a simple script that will get our music smoothly moving from scene ...
In this unity tutorial I will show you how to customize your mouse cursor !
By the end of the video you will have the knowledge you need to give your game a juicy and intuitive feeling cursor that ...
NOTE: This tutorial is out of date. Please watch this newer tutorial, showing the same concept for CRYENGINE 5.6 and beyond: https://youtu.be/eYZa3vaoVn4
For this lesson we learn how to take a ...
Watch on the official Unity learn pages here -
http://unity3d.com/learn/tutorials/modules/beginner/5-pre-order-beta/audiomixer-and-audiomixer-groups
AudioMixers allow us to control the signal flow ...
In this lesson we discuss the three types of object snapping used most common. They are the vertex snapping, angular snapping, and object snapping for object placement inside of your levels.
...
In this quick lesson we discuss how to setup a bare bones flowgraph module and call it to print a debug message in our level. Topics like creation and editing of input and output ports are covered ...
Learn Lumberyard Audio Part 6/6 how to use Wwise Game States & Switch Groups to play different audio in your Lumberyard Game Engine project.
Time stamps:
0:00 Start
2:00 Wwise LTX
7:15 Editor ...
Learn how to add audio to particles in the third part of our CRYENGINE audio tutorial video series, hosted by Learning Manager Brian Dilg.
The new tutorial takes the campfire in our free sample ...