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How to use the Physics Constraint Entity | Game & Level Design



NOTE: This tutorial is out of date. Please watch this newer tutorial, showing the same concept for CRYENGINE 5.6 and beyond: https://youtu.be/eYZa3vaoVn4

For this lesson we learn how to take a basic entity and then constrain it with a constraint entity to a static entity itself. Replicating a bell motion. We also briefly touch on the line constraint and damping to kill the movement jittering. Lastly we discuss the radius and how exactly it can change the influence if the object falls within its volume.

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