Scripting Basics — Armory 3D Tutorial Series



In this tutorial we are looking at the two ways to script in Armory. First we will look at attaching traits and using the Haxe programming language. Then we look at using the logic editor in Blender to instead program using nodes. Along the way we look at using the debug console, using the bundled traits and even get into the basics of creating a custom UI overlay.

Tutorial Links:
https://devga.me/tutorials/armory3d/scripting-basics/
https://devga.me/tutorials/armory3d/

Source

KA2Studio
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