Populating Scenes With The Foliage Tool – #17 Unreal Engine 4 Level Design Tutorial Series



Here we show you how to use the foliage tool to quickly populate your scene with foliage based static mesh actors. We cover how to paint on the different meshes, adjust the settings for performance and to keep variation between your assets inside of Unreal Engine 4.

At the end of the video you’ll learn how to quickly create a forest based environment.

Download Unreal Engine 4: https://www.unrealengine.com/download

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