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    Defold Game Engine Crash Course Tutorial

    This tutorial is a companion to the complete DevGa.me tutorial covering the Defold game engine. This introduction covers almost everything you’d need to know to get started with the Defold engine including importing assets, playing animations, handling input, playing sound/music, creating a UI, switching scenes, using particles, physics and much much more. The complete tutorial […] More

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    Godot Tutorial — Changing Scenes and Managing Global Data

    In this part of the ongoing Godot Game Engine tutorial series, we look at how you change scenes. Scenes are the heart of your game, the logical way to break your game up into managable chunks. This tutorial looks at how you switch between them. In addition it looks at registering a script to run […] More

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    Mana-Bar and UV animation in Blender's Game Engine [Tutorial]

    I combined the creation of a mana bar with some very useful scripts by HG1 and prof. Monster from Blenderartists.org S2A script : http://blenderartists.org/forum/showthread.php?184214-S2A-py-the-Sensor-To-Actuator-library-1-8 Animate UVs : http://blenderartists.org/forum/showthread.php?250622-UV-Texture-Map-Location-Animation-Possible-using-python&p=2086686&viewfull=1#post2086686 The mentioned Blog : source More

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    HOW TO CHANGE SCENES WITH A TRIGGER IN C# UNITY TUTORIAL

    In this Mini Unity Tutorial I show you how you can change scenes really easily using a trigger. ✦ Subscribe: http://bit.ly/JimmyVegasUnityTutorials ✦ Patreon: http://patreon.com/jimmyvegas/ ✦ FREE Assets: http://jvunity.com/ ✦ Facebook: https://www.facebook.com/jimmyvegas3d/ ✦ Twitter: https://twitter.com/jimmyvegas17/ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ✦ Start your game development career today in Unity 2017 – Unity 2018.1 and even Unity 2018.2 and learn how […] More

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    TUTO : Créer des écrans de chargement entre les scènes (Unity 3D)

    Aujourd’hui je vous présente la technique de Alan Zucconi pour créer des écrans de chargement entre vos différentes scènes. Cette technique vous permet d’afficher une barre ainsi qu’un pourcentage afin de savoir où en est le chargement de la scène suivante sans avoir le problème du “freeze frame” de Unity (Image fixe pendant le chargement). […] More