In this tutorial we will be taking a look at how to fix black textures and materials when importing models to any engine.
This problem comes from having multiple UV Maps with different names.
Script mentioned in the video (Thanks to Kli for creating this script):
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import bpy
for mesh in bpy.data.meshes:
if mesh.uv_layers:
mesh.uv_layers[0].name = « UVMap »
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