How to add wind to large areas in the blender game engine



a quick and easy method i came up with that allows you to animate multiple objects such as huge fields of grass etc. across a map using bones, vertex groups and weight painting.
multiple bones can be used in unison to give varying wind velocities (maybe at different heights) and can easily be manipulated/customized through weight painting.

thanks for watching! any support is greatly appreciated!

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example file: https://www.mediafire.com/?724fzx2kbpph1mk

stay inspired!

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KA2Studio
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