Godot / Blender Game Development | Implementing Enemy AI Attacks & Player Damage




Ready to implement a robust attack system in your Godot and Blender projects? This tutorial dives into creating enemy attackboxes and player hurtboxes. Learn how to set up custom animation tracks to precisely time your attack activation and build responsive hurtboxes that signal damage. Whether you’re working on your hero or a fearsome foe, you’ll gain the skills to bring impactful combat to life!
We’ll cover:

– Enemy Attackboxes: Design and implement collision shapes that define your enemy’s attacks.
– Player Hurtboxes: Create responsive areas on your character that detect incoming attacks.
– Custom Animation Tracks: Master the art of adding parameters to your animations to control exactly when attackboxes become active.
– Signal-Based Damage Detection: Learn how hurtboxes communicate with your scripts when an attack lands.
– Animation Integration: See how attack and hit animations are triggered seamlessly.

The techniques demonstrated for enemy attackboxes can easily be applied to your player character (and vice versa). Elevate your game’s combat feel today!

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