the finished script:
#####
import bge
def main():
cont = bge.logic.getCurrentController()
player = cont.owner
keyboard = bge.logic.keyboard
mouse = bge.logic.mouse
scene = bge.logic.getCurrentScene()
#move up down, turn left right
if bge.logic.KX_INPUT_ACTIVE == keyboard.events[bge.events.WKEY]:
player.applyMovement((0, .2, 0), True)
if bge.logic.KX_INPUT_ACTIVE == keyboard.events[bge.events.SKEY]:
player.applyMovement((0,-.2, 0), True)
if bge.logic.KX_INPUT_ACTIVE == keyboard.events[bge.events.AKEY]:
player.applyRotation((0, 0, .05), True)
if bge.logic.KX_INPUT_ACTIVE == keyboard.events[bge.events.DKEY]:
player.applyRotation((0, 0, -.05), True)
main()
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