Creating Heads Up Display Bindings (HUD) Part 2 – #47 Unreal Engine 4 Beginner Tutorial Series



This is episode 47 of my unreal engine 4 beginner tutorial series, in today’s episode we continue on from the last episode, showing you how you can add the functionality to the Heads Up Display (HUD) elements to make the text and health bar change based on the player health variable.

We do this through the use of a binding function, to return a value for the interactive UI content based on a simple little script that communicates with the player character blueprint.

If you haven’t checked out the last episode, make sure you do so:

Blueprints Creations Series

Sample Heightmap Download – http://adf.ly/1IyFG0
Unreal Engine 4 Download – http://adf.ly/in24w
Sample Textures Download – http://adf.ly/1KbBy8
Tutorial HUD Download – http://bit.ly/tutorialHUD

Next Video
In the next video we’ll be diving further into unreal engine 4!

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