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Chapters:
—————-
0:00 – Something different today
7:00 – Nullable reference types
11:49 – Application overview and architecture
27:58 – Renderer architecture
33:45 – A better way to handle environment maps
36:08 – More renderer suggestions
40:00 – Render passes
42:56 – Hey wait, that’s my bloom!
45:40 – The other shaders
48:18 – Final thoughts
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