Transform Your High-Poly Blender Sculpt into a Game-Ready Masterpiece!
In this step-by-step tutorial, you’ll learn how to retopologize and bake high-poly models in Blender to achieve professional, optimized results — perfect for game development, animation, and more.
🎯 Download the Project Files / Assets Here:
https://drive.google.com/drive/folders/1Rac1yavXxK6M07jXgSf_hKUTRLJ3633z?usp=sharing
(Remember to LIKE and SUBSCRIBE if you find these files helpful!)
🔍 What You’ll Learn in This Video:
• The fundamentals of retopology for clean mesh flow.
• Using Blender’s key retopology tools: Shrinkwrap, Snapping, Mirror Modifier, and more.
• How to properly unwrap UVs for baking.
• The baking process in Blender Cycles (Normals, Ambient Occlusion).
• Troubleshooting common baking issues.
• Preparing low-poly models for game engines and real-time rendering.
🧩 This is Part 4 of my Blender Game-Ready Axe Series.
Catch up on earlier parts here:
▶️ Watch the Full Playlist:
🖌️ Up next: Texturing the low-poly axe with realistic materials and colors!
👍 If you found this tutorial helpful, LIKE, SUBSCRIBE, and tap the BELL ICON 🔔 so you don’t miss new uploads.
💬 Got questions, feedback, or ideas for the next part? Let me know in the comments – I read everything!
0:00 – Intro & Recap
1:03 – What is Retopology? (Why it’s Crucial!)
3:45 – Blender Retopology Setup
4:30 – Retopology Techniques
9:56 – What is Baking?
11:30 – Preparing for Baking: UV unwrapping your Low-Poly
25:00 – The Baking Process: Native to Blender
31:12 – Applying & Testing the Normal Map
32:30 – The Baking Process: Simple Bake addon
44: 50 – Outro
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