This is the first part of a tutorial that shows how to use a model of a car (automobile), made in a previous tutorial, in the Blender game engine.
The game engine uses the Bullet Physics Simulation Library. In the library are routines for simulating four wheeled vehicles, these routines can be called from Python scripts.
This tutorial shows how to use already written scripts, taken from the site –
www.tutorialsforblender3d.com
This tutorial is based on a tutorial from this site.
Key Points –
Orient the car so it is pointing in the positive ‘Y’ direction.
Use the ‘Origin to Geometry’ option from the Object – Transform menu to centre the car’s origin.
Lower the car’s origin. The origin is used by the game engine as the centre of gravity, lowering it makes the car more stable.
Apply scale and rotation to the car and wheels.
Name the wheels so they match the names used in the scripts.
Add a plane for the car to drive on, put the car body above the plane and the wheels below the plane, out of the way.
Change Blender Render to Blender Game and set the Physics Type of the car and the wheels.
To download the files used in the tutorial and for other resources go to my website http://blender.freemovies.co.uk
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