Blender Sistema de Point and Click




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scripts: destino.py
———————————————————————————————————–
from bge import logic as g, events
import bge
import random as r
from bge import render as r

cont = g.getCurrentController()
o = cont.owner
cena = g.getCurrentScene()
add = cena.addObject
objs = cena.objects
cenas = g.getSceneList()
tc = g.keyboard.events
m = g.mouse.events
sen = cont.sensors
act = cont.actuators

mo = sen[‘mo’]
mlb = m[events.LEFTMOUSE]

hitpos = mo.hitPosition

if mo.positive:
if mlb:
o.position.x = hitpos.x
o.position.y = hitpos.y

logica.py
———————————————————————————————————–
from bge import logic as g, events
import bge
import random as r
from bge import render as r

cont = g.getCurrentController()
o = cont.owner
cena = g.getCurrentScene()
add = cena.addObject
objs = cena.objects
cenas = g.getSceneList()
tc = g.keyboard.events
m = g.mouse.events
sen = cont.sensors
act = cont.actuators

mov = act[‘mov’]
track = act[‘track’]

dest = objs[‘destino’]

if o.getDistanceTo(dest) (maior) 2:
cont.activate(mov)
cont.activate(track)

else:
cont.deactivate(mov)
cont.deactivate(track)

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