Control Rig is a scriptable rigging system that is based on Blueprint and is mainly designed for controlling properties to drive animation. This week on Inside Unreal Helge and Jeremiah will break down the Mannequin Control Rig example from the Marketplace, show how to use Control Rig with Sequencer to animate a character, give tips on how to debug your rigs, and show how the concepts can be used in production. They’ll also answer some frequently asked questions and give us a brief overview on things to look forward to in 4.26.
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