Amazon Lumberyard – C++ 1: Adding an Empty Component to the Editor

Today we’re starting our sojourn into C++ with an introduction to the Visual Studio solution file, adding some source code, and creating an empty Component Entity component.

Version Info: Lumberyard Beta 1.8

Amazon Lumberyard Community Slack:
https://lyslackin.herokuapp.com/

Amazon GameDev Forums: https://gamedev.amazon.com/forums/index.html

Source

KA2Studio
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