Just a quick tutorial explaining how to create a custom cursor for blender 3D’s game engine.
Resources:
code- 2.5x
import bge
G = bge.logic
cont = G.getCurrentController()
owner = cont.owner
mouse = cont.sensors[« movement »]
owner.position = mouse.raySource
code- 2.49
import GameLogic as G
cont = G.getCurrentController()
owner = cont.owner
mouse = cont.sensors[« movement »]
owner.position = mouse.raySource
Cursor-
http://clawproduction.webstarts.com/uploads/glowing_cursor.png
Blender-
www.blender.org
Source