This video documents the process of taking a multiple animation file from Mixamo and using them in Blender. That includes importing via FBX, setting up the proper settings, then importing the various animations, wiring them up to the armature, using the Dopesheet and NLA Editor to use multiple animations and even how to make an animation stationary.
If you’ve never heard of Mixamo, its an animation library I just featured in the GameDev Toolbox, with the video available here: https://www.youtube.com/watch?v=hkQdGyvtJjM
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