Patreon: https://www.patreon.com/StephenDdungu
How to create a run cycle animation which includes the take off and stopping animations (mainly for Blender Game Engine / UPBGE 0.3).
As I develop my new indie game, « Sword Of Symphony », I will be uploading tutorials on my patreon, with the shorter, quicker versions of those tutorials publicly on this channel!
**The shorter versions will only briefly go through the overall steps on what to do. The in-depth explanations on how to do them and the finished .blend project files from the tutorials (for you to download if you just want the finished result) will be available on Patreon**.
**NOTE: .blend project files are for the ‘Patrons Exclusive +’ tier only**
If you found this video helpful, please don’t forget to like and subscribe!
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Also, subscribe to the game I’m making these tutorials from:
SWORD OF SYMPHONY:
https://www.youtube.com/channel/UCmp33wTCnPfq0yEsMTeUbXw
Thanks, and have a spectacular day!
– Stephen –
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#b3d #gamelogic #upbge #logicbricks #runcycle #upbgetutorial #blendertutorial #runcyclereference #charactermovement #animation
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