Hey everyone, and welcome back to Sekhon 3D!
In this exciting Part 2 of our Toon Character Modeling series, we’re building up our cartoon boy model in Blender. Today’s focus is on creating the character’s clothing: modeling the pants and the torso (shirt)!
You will learn key polygon modeling techniques to extract and shape clean geometry for clothing. We’ll specifically cover how to:
Properly use the Mirror Modifier for symmetrical modeling.
Shape and refine the pants to match our toon style reference.
Model the torso and shirt mesh with clean topology for future rigging and animation.
This is a must-watch for anyone serious about 3D character modeling for games, animation, or just for fun! If you’re a beginner in Blender, don’t worry—we break down every step in a simple and easy-to-follow way.
👍 Like this video and subscribe to Sekhon 3D for more character modeling tutorials and Blender tips!
📌 Jump Ahead:
Intro & Series Recap
Starting the Pants Mesh & Mirror Modifier
Refining the Trouser Shape
Modeling the Torso/Shirt Base
Extruding and Shaping the Collar
Next Steps (Part 3 Teaser: Arms & Hands!)
🔗 Useful Links:
Watch Part 1 (The Head & Shoes): https://www.youtube.com/watch?v=hFmBlapqgeg&t=14s
#3d #art #blender3d #animation #charactermodeling #3dcompositing #3dmodelingtutorial #3dmodelingsoftware #blendergameengine #3dmodeling #charactermodeling #b3d #blendertutorial #tooncharacters
Voir sur youtube