Modeling a character BaseMesh in Blender (Tutorial)



In this tutorial I’m going to show you my workflow in order to model a character base mesh in Blender. It could be used later on as a starting point for a sculpt. We are going to see how to arrange a good topology and how to make optimal decisions when needed during this process.

Round cube not working ?: https://www.youtube.com/watch?v=IarL30rbZYE&feature=youtu.be

Have a nice day !

I’m using Blender and Human Anatomy Atlas for references.

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KA2Studio
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