In this tutorial I’m going to show you my workflow in order to model a character base mesh in Blender. It could be used later on as a starting point for a sculpt. We are going to see how to arrange a good topology and how to make optimal decisions when needed during this process.
Round cube not working ?: https://www.youtube.com/watch?v=IarL30rbZYE&feature=youtu.be
Have a nice day !
I’m using Blender and Human Anatomy Atlas for references.
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