In this episode, we finally start getting into some of the fun stuff. First we look at how to use the 2D editor in Godot 3. Then we create a sprite, look at the texture importing process and cover Sprite nodes from a programmatic perspective, showing you how to position, rotate, translate etc. We also talk a bit about the built in viewport option.
Next we move on to TextureAtlas and finally Animated sprites, including event handling to respond to sprite animatin ended signal.
The graphics used in this tutorial are available at:
https://www.gameart2d.com/the-knight-free-sprites.html
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Sample Code From This Example:
http://www.gamefromscratch.com/page/Godot-3-Tutorial-2D-Graphics-Sprites-And-Animation.aspx
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