Try to explain how to create a HUD with overlay collections…If someone wants to do a better tuto, he’s welcome.
It’s very similar to overlay scenes actuators, except that the user needs:
– To choose what he wants to suspend (logic/physics/visibility of 1 or several collections) before he adds an HUD.
– To enable an option on « overlay/HUD camera » in camera panel if he wants the mouse events to be computed in overlay camera space. It is optional because some people might want to create a « non interactive overlay » just to display some objects but not click on objects.
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