In this episode, after enabling Modelling Tools via Plugins, we will explore the Create category and learn to manipulate primitive shapes like cubes, spheres and we also learn how to use stairs, and cube grids to quickly block out a scene. We then use the Path Extrude tool to create the base shape of our Hangar Spaceship.
Important Links 🔗:
Epic Launcher Download – https://store.epicgames.com/en-US/download
Reference Viewer – https://www.pureref.com/
Thanks to Polycam for sponsoring this entire course! ❤️
Here is that sweet promo code we promised you guys:
Type the code « BADDECISIONS » on https://poly.cam/ to save 30% on their Pro Plan.
If this course is helping you, please take 2 minutes to rate our podcast on Spotify or Apple Podcasts, It will help us SO MUCH, you have no idea lol 😅
Spotify – https://open.spotify.com/show/12jUe4lIJgxE4yst7rrfmW?si=ab98994cf57541cf
Apple Podcasts (Scroll down to review)- https://podcasts.apple.com/us/podcast/bad-decisions-podcast/id1677462934
Podcasts mentioned in this course 🎙️:
Blender Guru – https://youtu.be/vb1uZf4n9Vg?si=_OgrtFqShQBMhTnP
Pwnisher – https://youtu.be/y9xRqIAuPcE?si=Gds-kEoLzGi_E3G8
Felix Jorge – https://youtu.be/IPod35eA8Rc?si=8pUM9Lkb7TF95_AI
Emonee LaRussa- https://youtu.be/8VOP-X4AZKI?si=ZLduZ7cIFW38qTTb
Reference for making the spaceship 🔍:
1. https://www.10news.com/lifestyle/exploring-san-diego/more-coming-to-star-wars-galaxys-edge-later-this-year
2. https://blenderartists.org/t/starwars-imperial-hangar-in-disarray/1355558
3. https://www.pinterest.com/pin/507077239286068548/
4. https://starwars.fandom.com/wiki/Hangar_272?file=Arrival-ROTJHD.png
5.https://veniceogar.xyz/product_details/40213452.html
Chapters 📚:
Unreal Engine 5 Beginner Tutorial: Introduction
Part 01 – Installation and using Templates
Part 02 – Navigating the Interface like a pro
Part 03 – Modelling Tools Basics
Part 04 – Modelling Tools Advanced
Part 05 – Lighting
Part 06 – Intro to Materials and Textures
Part 07 – Material & Texture Basics
Part 08 – Material & Texture Advanced
Part 09 – Scene Decoration
Part 10 – Post Process Volume
Part 11 – HDRI
Part 12 – Importing Assets
Part 13 – Importing Character Animation
Part 14 – Clone Characters
Part 15 – Adding Details with Decals
Part 16 – Cameras, Rig Rail, and Crane
Part 17 – Animation and Sequencer Basics
Part 18 – Animation and Sequencer Advanced
Part 19 – Render Setting & Console Commands
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