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00:00 – Intro
00:15 – Quick overview of how Thomas created his scene.
05:31 – Stylized ZBRUSH sculpting breakdown
18:03 – Learning about stylized texturing in Substance Painter
27:22 – TONS of UE4 environment tips. DONT skip this part.
You can check out more of Thomas’ work on Artstation:
Thomas’ important links for this video:
https://www.new3dge.com/ (Where he was tasked to create this scene)
https://svs.gsfc.nasa.gov/4720 : HQ Moon texture
https://docs.unrealengine.com/en-US/RenderingAndGraphics/PostProcessEffects/UsingLUTs/index.html : LUT map
and bonus track (tutorials that helped me a lot for the FX in my scene) :
https://www.youtube.com/watch?v=6HHHAcaiQkI : Stylized wind particles in Unreal
https://www.youtube.com/watch?v=WFMQf-STGaU&t=121s : Fireflies UE4 tutorial
Original concept art:
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