Episode 5 | 30 Day Tutorial Series
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🗡️ Mele 🗡️ https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system
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⚔️ Package ⚔️ – https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-01
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In this video I teach you about lighting, post process volumes and light-mass importance volumes
Imagine working half a day on a video just to find out that you’ve got to redo all your models, redo the entire video and apologise to your viewers for ruining their dungeons. Today was a long day 😀
New FBX Files (If you’d rather just update your project with the new files instead of download the project): https://mega.nz/file/d1xznIIZ#z8sSA5UeZ2dYG26m7LtHgZBzVaNDJoxbDyaDfmtRatk
Download The Entire Project Here (files included): https://mega.nz/file/4x5GyYwR#4KHOlfCnwY6GmrEEPPBgBPtgmO9rjolKTcanwghToGU
Key if it asks for it: 4KHOlfCnwY6GmrEEPPBgBPtgmO9rjolKTcanwghToGU
★ Basics ★ ✓
★ Materials ★ ✓
★ Level Design & Collision ★ ✓
★ Particle Systems ★ ✓
★ Lighting ★ ✓
★ Opening Doors Via BP ★
★ Bombs, Consumables & Material Blueprints ★
★ Launch Pads, Moving Platforms & Trap Blueprints ★
★ Health & Mana Bar ★
★ Consumables ★
★ Destructible meshes & Spawning Blueprints ★
★ Creating a Low Poly Character Via Blender ★
★ Rigging & Animating A Character Via Blender ★
★ Character BlendSpace And Animation Blueprint ★
★ Character Selection Screen ★
★ Looting Chests ★
★ Picking Up Items & Inventory System ★
★ Picking Up & Drawing Your Weapon ★
★ Character Attack ★
★ NPC chat ★
★ Creating a Low Poly Boss Via Blender ★
★ Rigging & Animating A Boss ★
★ Blueprinting A Boss ★
★ Dying & Respawning ★
★ Checkpoints ★
★ Save/Load Game ★
★ Sound Effects★
★ Menu Screens & UI ★
★ Cutscenes ★
★ Packaging game ★
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